![]() To avoid such a demise, you must equip your lighter and carry it around like a torch. The main character, Carolyn Walker, gets a warning pretty early about that, and I found out the hard way when I steered her into a dark corridor and witnessed the screen get fuzzy and pitch black, followed by sounds of her perishing. ![]() I commend the use of darkness, which can kill you if you stand in it too long. I also enjoyed some of the gameplay and narrative twists that separate Tormented Souls from its muses. I appreciated how the game embraced its inspirations, and it's that familiarity that allowed me to become invested in it quickly. Items need to be discovered and occasionally assembled, special keys open certain doors, a videotape here, a glass eye for a bust there - you get the idea. In a good way, I hated being in every section, whether it was the kitchen stacked high with dishes and god-knows-what staining the walls or the hallways featuring morbid art to a delivery room with a bloodstained tub.Īnother faithful adaptation of survival-horror essence is how the hospital is basically a fortress of layered puzzles, not unlike the mansion or police station one would explore in the first two Resident Evil titles. In keeping with the original survival-horror tradition of foreboding locales, every part of this place features the appropriate mix of creepy with splashes of grisly awfulness. The story focuses on the search for a pair of missing kids at an abandoned hospital that used to be a mansion. The setting is where Tormented Souls scored highest for me. The camera would occasionally follow you, but the stage generally stays still. When I mention "old-school" survival horror, I mean titles such as early Resident Evil, which featured moving characters in third-person perspective around impeccably detailed, pre-rendered backgrounds.
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